Balisage Paper: How to Play XML: Markup Technologies as Nomic Game
August 11 - 14, 2009
The materials listed below were provided by the speaker as supplements to a
presentation at Balisage. These materials may include the slides or visuals used in
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Slides and Materials
- HowtoPlayXML-slides.zip: Presentation slides in Adobe PDF.
Brown, M.D., Stuart, and Christopher Vaughan. 2009. Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul. Avery, March 5.
Carse, James P. 1987. Finite and Infinite Games. Ballantine Books, August 12.
Fisher, Len. 2008. Rock, Paper, Scissors: Game Theory in Everyday Life. Basic Books, November 3.
Gutentag, Eduardo. 2008. XML: It was not televised after all.... Balisage: The Markup Conference. 12 - 15 August. Abstract at http://www.balisage.net/Proceedings/vol1/html/Gutentag01/BalisageVol1-Gutentag01.html. doi:https://doi.org/10.4242/BalisageVol1.Gutentag01.
Koster, Raph. 2004. Theory of Fun for Game Design. 1st ed. Paraglyph, November 6.
Maturana, Humberto R., and Francisco Varela. 1992. Tree of Knowledge. Rev Sub. Shambhala, March 31.
National Center for Biomedical Informatics, National Institutes of Health (NCBI/NIH). Journal Publishing Tag Set Tag Library version 3.0. http://dtd.nlm.nih.gov/publishing/tag-library/3.0/index.html.
Shermer, Michael. 2008. “The Doping Dilemma.” Scientific American: April. http://www.scientificamerican.com/article.cfm?id=the-doping-dilemma.
Sperberg-McQueen, C. M., Claus Huitfeldt, and Allen Renear. 2001. “Meaning and interpretation of markup.” Markup Languages: Theory & Practice 2.3: 215-234. http://www.w3.org/People/cmsmcq/2000/mim.html. doi:https://doi.org/10.1162/109966200750363599.
Watterson, Bill. 2005. The Complete Calvin and Hobbes. 3 vols. Andrews McMeel Publishing: October 4.
Wittgenstein, Ludwig. 1991. Philosophical Investigations: The German Text, with a Revised English Translation 50th Anniversary Commemorative Edition. G. E. M. Anscombe and Elizabeth Anscombe, trans. 3rd ed. Wiley-Blackwell, January 15.